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Uprooted is the biggest project I've ever done, being a fully animated and shaded 2 minute animation with 2D and 3D animation mixed together. It took me 3 months to animate and uses the 12 elements of animation as well as generally being a fun and slightly dark animated story for ages 9+

Synopsis:

Two students from the future are working on their school project to create a functioning robot plant to replace the plants that used to naturally live outside but were killed for the sake of technology and making room for the ‘future’. Kev, one of the students, is lazy and decides that it would be easier to find an already functioning plant and attach it to their project since it would save them time and effort. His best friend and project teammate, Screw, agrees out of loyalty but isn’t entirely on board with the idea. It turns out to be a real natural plant that survived the destruction of its species that Kev found on the outskirts of their town where he wasn’t supposed to be. After its attached to a robotic plant adapter, it uses the technology within the device to evolve itself into a monster that attacks one student by ripping its arm off and chases the other students around the school in vengeance for them killing its entire species. As it chases them it begins building its vines into the walls and through the school so it can attack everyone at once as well as transport itself to wherever it wants to be and see everything all at once. Kev and Screw try their best to defeat it in different ways. First by freezing it with a chargeable fire extinguisher that needs to be plugged in to use, then electrocuting it with a water cooler and then slicing it in half with a knife from the kitchen, but no matter what they try to use to get rid of it, it finds a new way to evolve and grow past the threats its given. It grows itself out to get away from the fire extinguisher’s spray, heals itself by becoming a plant species that’s unbothered by electricity and regrows out of its own corpse like fungi. Eventually when they’re cornered and the plant is ready to kill them, Screw accidentally leads the plant to an oven where the plant switches it on by accident. Since its vines are completely woven through all parts of the school, the flames inside the oven set fire to some of its vines attached to the plant which in turns kills off the rest of the school and the plant itself. Screw and Kev run and escape the fire, where Kev finally admits he shouldn’t have cheated and regrets getting Screw in trouble. The animation ends with Screw and Kev sitting on a hill watching over the remains of their school being fixed by the emergency services. They talk about how much trouble they’re going to be in as well as what they think the world was like before plants went extinct. They imagine it would be much prettier, and the animation ends on a still frame of a billboard with a plant on it contrasting the dead and boring design of their real world where all the plants were destroyed.

Screw's Turnaround

Plant's Turnaround

Kev's Turnaround

All of my backgrounds were made using assets I created in Blender and imported into Unreal Engine 5. Some scenes had interaction with the 2D characters either by being behind them or 
physically picking up 3D objects based on whatever scene was taking place. Some scenes took place outside while most were taken indoors. All of them however played a part in setting up the world that the characters in this story live in. 

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Before I did my final animation I had to do multiple technical tests to understand how I would go about making certain scenes in the animation. Everything was animated in Krita over the top of the rendered 3D backgrounds so I had to make sure that everything lined up with the 3D objects and backgrounds before I could start on lineart.

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Here are some still frames of the sketch animation that went towards my project.

For this animation I started by getting my inspiration from the Fitzwilliam Museum. I found a portrait of a person someone had drawn from memory and thought it looked like a slightly abstract zombie. From there I started making lots of different plots and ideas based on the idea of a trapped corpse that came back to life and wanted to achieve something above their grave. Originally I was going to have a sort of murder plot when the zombie returned to get revenge or to forgive their murderer, but given this was a 40 second animation I wouldn't have had time to add so much plot to the story so I settled on the story of two lovers that had literally had death do them part. The zombie would break free of their grave and hug their partner who was mourning them.

Death Do Us Part

This is the set I used to animate the characters onto in Adobe After Effects. I made it using real dirt mixed with paint, pipe-cleaners, rocks, pompoms and odd bits of fabric stuck to a cardboard base. I also made a grave out of painted paper that I shaped into a cube and added beads and small decorations to make the image of a full sized grave with large decorations on it in a strangley put together abstract world.

The animation was made using a mixture of motion graphics and stop-motion animation as well as real life backgrounds I made on my living room table out of scraps I had found around my house and outside.

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The characters in the animation were designed as 2D digital characters. The corpse character that had turned brown with soil and dirt was called "Morte", meaning death while the lover was called "Alma", meaning "Lifts the Spirit". Morte was supposed to look deformed and lanky from decay and illness while Alma had average clothes and a strange shape and colour to them. The clothes made them look like a normal person somewhat while still having their body look weirdly shaped to fit the abstract feel of the painting I originally saw.

I did multiple test animations to check on the lighting and the movement of his body. There was also a mishap during the production where the metal pole inside Stalk's arms broke from the inside and I had to completely unstitch, reweld and sew-up his wing to be used again. I made him out of old clothes that I stuck and glued feathers on and made his eyebrows and pupils out of post-it notes to keep them stuck on while still moveable.

I storyboarded the entire animation digitally first before animating him in stop-motion to make sure I could properly time the movements and work out how he would show his emotions and actions in a short space of time. Below this is the storyboard I made originally in rough.

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story board puppet animation.mp4

Stalk

Stalk was a stop-motion animation I created using a puppet I made out of metal rods, clay and foam. I made a set using random objects from around my house, based on how Magpies steal objects they like and put them in their nests, and made the walls and the floor out of paper. I put magnets in the bottom of Stalk's feet and put a large metal sheet under the floor for him to connect to so he'd stand up straight.

The animation is about a little bird called Stalk who wakes up from his hammock and walks over to his window. He looks outside and walks back to his work station to make himself a bell out of metal and bits and bobs on his table. 

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I based Stalk on my dad who does wood work in his garage. He really likes bird watching so I combined his favourite hobbies together and made this animation as a result.

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